Tim Wetzel
3D Artist and Game Designer: a focus on Works In Progress and the Learning Process.
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Friday, March 22, 2019
Friday, October 26, 2018
Skill charts
SKILL CHART:
·
Player
health is 6.
·
All damage
is whole numbers
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Move
|
X
|
X
|
X
|
X
|
X
|
Jump
|
X
|
X
|
X
|
X
|
X
|
Use Object
|
X
|
X
|
X
|
X
|
X
|
Fist (melee)
|
|
X
|
X
|
X
|
X
|
Kick
(melee)
|
|
X
|
X
|
X
|
X
|
Equip
|
|
|
X
|
X
|
|
Attack
(ranged)
|
|
|
X
|
X
|
|
Shadow Jump
|
|
|
|
|
X
|
SKILL
DESCRIPTIONS:
SKILL
|
BINDING
|
DESCRIPTION
|
Move
|
WASD
|
Basic movement of First Person Character Controller.
Will be
taught in tutorial level.
|
Jump
|
Spacebar
|
Player will be able to jump ¾ of their height.
Will be
taught in tutorial level.
|
Use Object
|
E
|
Player will be able to pick up / drop / use an object.
Will be
taught in tutorial level.
|
Fist
(melee)
|
LMB
|
The character would punch a target. Fast attack with small amount of damage (1
pt)
Player
will be prompted to attack basic object at beginning of level use UI prompts.
|
Kick
(melee)
|
RMB
|
The character would kick the target. Slower attack but with more damage (2 pts). Some objects will only be able to be
destroyed with kicking (doors).
Player
will be prompted to attack basic object at beginning of level use UI prompts.
|
Equip
|
# or MMBW
|
Equip / Unequip a weapon style (melee or ranged)
Player
will be prompted using use UI prompts.
|
Attack
(ranged)
|
LMB (equipped)
|
When a ranged weapon is equipped (bow, shuriken, etc) the player
will be able to use it. (1 – 3 pts of damage depending on weapon. Speed of weapon will be inverse of damage.)
Player
will be prompted using use UI prompts.
|
Shadow
Jump
|
Spacebar
|
Context sensitive. Player
will join with a shadow briefly and be able to teleport or jump from one
shadow to the next. May require a cool
down.
Player
will be prompted using use UI prompts after being taught by a NPC.
|
Enemy Chart
Continuing with the Obstacles - Focusing on Enemies. Only considering the levels around the one I plan to design at this time: Level 2.
ENEMY CHART:
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Level 6
|
Wood Dummy
(static)
|
X
|
X
|
|
|
|
|
Wood Dummy
(Moving)
|
|
X
|
X
|
X
|
|
|
MA Student
|
|
|
X
|
X
|
|
X
|
Sensei
|
|
|
|
X
|
|
|
Thugs
|
|
|
|
|
X
|
|
Samurai
|
|
|
|
|
|
X
|
Samurai
Lord
|
|
|
|
|
|
Level 7+
|
Shogun
(Boss)
|
|
|
|
|
|
Level 9
|
GENERAL
INFORMATION:
·
Player
health is 6.
·
Player is
1.8m tall.
·
All damage
is whole numbers
·
Speed
designations: (used for movement and
attack)
o
Slowest
o
Slower
o
Medium =
Player Speed.
o
Fast
o
Fastest
ENEMY
DESCRIPTION:
Wood Dummy
(static)
Wooden
cylinder with rods sticking out of it.
Rotates in place.
|
Size: Medium (Slightly taller than
player ~ 2.5 m)
Health: Cannot be destroyed.
Movement: None - Static
Attack: Melee - Rotates at constant
speed back and forth
Damage: 1 damage / hit
|
Wood Dummy
(Moving)
Wooden
cylinder with rods sticking out of it.
Rotates about center while moving on a set path.
|
Size: Medium (Slightly taller than
player ~ 2.5 m)
Health: 2 Health
Movement: Fast. Patrolling set path. Does not slow down / speed up.
Attack: Melee - Rotates at constant
speed back and forth.
Damage: 1 damage / hit
|
MA Student
White clad
faceless figure that looks like a Karate student in basic form and
silhouette. Face and hands will be tan.
|
Size: Small (~ 1 m)
Health: 3 health
Movement: Fast. Will approach / chase player within sight
radius.
Attack: Melee attack range. Attack
speed : Medium
Damage: 1 damage / hit.
|
Sensei
Black clad
faceless figure. Dressed in a gi.
Face and
hands will be tan.
|
Size: Medium (~ 1.8 m)
Health: 6 health
Movement: Fastest. Will approach / chase player within sight
radius.
Attack: Melee attack range. Attack
speed : Fast
Damage: 1 damage / hit.
|
Thugs
Grey clad
faceless figures. Some carry clubs.
|
Size: Small (~ .7 m)
Health: 1 health
Movement: Medium. Will approach / chase player within sight
radius.
Attack: Melee attack range. Attack
speed : Slow
Damage: 1 damage / hit.
Thugs appear “en masse.”
|
Samurai
Ornately
dressed figure with reds and golds. Sword and bow. Large helmet with “wings”
|
Size: Medium (~ 2 m)
Health: 4 health
Movement: Fast. Will approach / chase player within sight
radius.
Attack: Melee attack range /
Ranged. Attack speed : Fast
Damage: 1 damage / hit.
|
Samurai
Lord
Ornately
dressed figure with reds and golds. Fancier than the samurai. Has bow and
sword.. Large helmet with “wings”
|
Size: Large (~ 2.5 m)
Health: 4 health
Movement: Fast. Will approach / chase player within sight
radius.
Attack: Melee attack range /
Ranged. Attack speed : Fast
Damage: 1 damage / hit.
|
Shogun
Very large
figure with highest detail and decoration in armor. Weapon is a two handed sword. No helmet.
|
Size: Large (~ 4 m)
Health: 10 health
Movement: Medium. Will approach / chase player within sight
radius.
Attack: Melee attack range Attack speed : Medium
Damage: 2 damage / hit.
|
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