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Friday, October 26, 2018

Skill charts


SKILL CHART:
·         Player health is 6.
·         All damage is whole numbers

Level 1
Level 2
Level 3
Level 4
Level 5
Move
X
X
X
X
X
Jump
X
X
X
X
X
Use Object
X
X
X
X
X
Fist (melee)

X
X
X
X
Kick (melee)

X
X
X
X
Equip


X
X

Attack (ranged)


X
X

Shadow Jump




X


SKILL DESCRIPTIONS:
SKILL
BINDING
DESCRIPTION
Move
WASD
Basic movement of First Person Character Controller. 
Will be taught in tutorial level.
Jump
Spacebar
Player will be able to jump ¾ of their height.
Will be taught in tutorial level.
Use Object
E
Player will be able to pick up / drop / use an object.
Will be taught in tutorial level.
Fist (melee)
LMB
The character would punch a target.  Fast attack with small amount of damage (1 pt)
Player will be prompted to attack basic object at beginning of level use UI prompts.
Kick (melee)
RMB
The character would kick the target.  Slower attack but with more damage (2 pts).  Some objects will only be able to be destroyed with kicking (doors).
Player will be prompted to attack basic object at beginning of level use UI prompts.
Equip
# or MMBW
Equip / Unequip a weapon style (melee or ranged) 
Player will be prompted using use UI prompts.
Attack (ranged)
LMB (equipped)
When a ranged weapon is equipped (bow, shuriken, etc) the player will be able to use it. (1 – 3 pts of damage depending on weapon.  Speed of weapon will be inverse of damage.)
Player will be prompted using use UI prompts.
Shadow Jump
Spacebar
Context sensitive.  Player will join with a shadow briefly and be able to teleport or jump from one shadow to the next.  May require a cool down.
Player will be prompted using use UI prompts after being taught by a NPC.


Enemy Chart

Continuing with the Obstacles - Focusing on Enemies.   Only considering the levels around the one I plan to design at this time: Level 2.


ENEMY CHART:


Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Wood Dummy (static)
X
X




Wood Dummy (Moving)

X
X
X


MA Student


X
X

X
Sensei



X


Thugs




X

Samurai





X
Samurai Lord





Level 7+
Shogun (Boss)





Level 9

GENERAL INFORMATION:
·         Player health is 6.
·         Player is 1.8m tall.
·         All damage is whole numbers
·         Speed designations:   (used for movement and attack)
o   Slowest
o   Slower
o   Medium = Player Speed.
o   Fast
o   Fastest

ENEMY DESCRIPTION:
Wood Dummy (static)
Wooden cylinder with rods sticking out of it.  Rotates in place.
Size: Medium (Slightly taller than player ~ 2.5 m)
Health:  Cannot be destroyed.
Movement: None - Static
Attack: Melee - Rotates at constant speed back and forth
Damage: 1 damage / hit

Wood Dummy (Moving)
Wooden cylinder with rods sticking out of it.  Rotates about center while moving on a set path.
Size: Medium (Slightly taller than player ~ 2.5 m)
Health:  2 Health
Movement: Fast.  Patrolling set path.  Does not slow down / speed up.
Attack: Melee - Rotates at constant speed back and forth.
Damage: 1 damage / hit

MA Student
White clad faceless figure that looks like a Karate student in basic form and silhouette. Face and hands will be tan.
Size: Small (~ 1 m)
Health:  3 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Medium
Damage: 1 damage / hit.

Sensei
Black clad faceless figure.  Dressed in a gi.
Face and hands will be tan. 
Size: Medium (~ 1.8 m)
Health:  6 health
Movement: Fastest.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Fast
Damage: 1 damage / hit.
Thugs
Grey clad faceless figures.  Some carry clubs.
Size: Small (~ .7 m)
Health: 1 health
Movement: Medium.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Slow
Damage: 1 damage / hit.
Thugs appear “en masse.”

Samurai
Ornately dressed figure with reds and golds. Sword and bow. Large helmet with “wings”
Size: Medium (~ 2 m)
Health:  4 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range / Ranged.  Attack speed : Fast
Damage: 1 damage / hit.

Samurai Lord
Ornately dressed figure with reds and golds. Fancier than the samurai. Has bow and sword..  Large helmet with “wings”
Size: Large (~ 2.5 m)
Health:  4 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range / Ranged.  Attack speed : Fast
Damage: 1 damage / hit.

Shogun
Very large figure with highest detail and decoration in armor.  Weapon is a two handed sword. No helmet.
Size: Large (~ 4 m)
Health:  10 health
Movement: Medium.  Will approach / chase player within sight radius.
Attack: Melee attack range Attack speed : Medium
Damage: 2 damage / hit.