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Friday, October 26, 2018

Enemy Chart

Continuing with the Obstacles - Focusing on Enemies.   Only considering the levels around the one I plan to design at this time: Level 2.


ENEMY CHART:


Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Wood Dummy (static)
X
X




Wood Dummy (Moving)

X
X
X


MA Student


X
X

X
Sensei



X


Thugs




X

Samurai





X
Samurai Lord





Level 7+
Shogun (Boss)





Level 9

GENERAL INFORMATION:
·         Player health is 6.
·         Player is 1.8m tall.
·         All damage is whole numbers
·         Speed designations:   (used for movement and attack)
o   Slowest
o   Slower
o   Medium = Player Speed.
o   Fast
o   Fastest

ENEMY DESCRIPTION:
Wood Dummy (static)
Wooden cylinder with rods sticking out of it.  Rotates in place.
Size: Medium (Slightly taller than player ~ 2.5 m)
Health:  Cannot be destroyed.
Movement: None - Static
Attack: Melee - Rotates at constant speed back and forth
Damage: 1 damage / hit

Wood Dummy (Moving)
Wooden cylinder with rods sticking out of it.  Rotates about center while moving on a set path.
Size: Medium (Slightly taller than player ~ 2.5 m)
Health:  2 Health
Movement: Fast.  Patrolling set path.  Does not slow down / speed up.
Attack: Melee - Rotates at constant speed back and forth.
Damage: 1 damage / hit

MA Student
White clad faceless figure that looks like a Karate student in basic form and silhouette. Face and hands will be tan.
Size: Small (~ 1 m)
Health:  3 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Medium
Damage: 1 damage / hit.

Sensei
Black clad faceless figure.  Dressed in a gi.
Face and hands will be tan. 
Size: Medium (~ 1.8 m)
Health:  6 health
Movement: Fastest.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Fast
Damage: 1 damage / hit.
Thugs
Grey clad faceless figures.  Some carry clubs.
Size: Small (~ .7 m)
Health: 1 health
Movement: Medium.  Will approach / chase player within sight radius.
Attack: Melee attack range.  Attack speed : Slow
Damage: 1 damage / hit.
Thugs appear “en masse.”

Samurai
Ornately dressed figure with reds and golds. Sword and bow. Large helmet with “wings”
Size: Medium (~ 2 m)
Health:  4 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range / Ranged.  Attack speed : Fast
Damage: 1 damage / hit.

Samurai Lord
Ornately dressed figure with reds and golds. Fancier than the samurai. Has bow and sword..  Large helmet with “wings”
Size: Large (~ 2.5 m)
Health:  4 health
Movement: Fast.  Will approach / chase player within sight radius.
Attack: Melee attack range / Ranged.  Attack speed : Fast
Damage: 1 damage / hit.

Shogun
Very large figure with highest detail and decoration in armor.  Weapon is a two handed sword. No helmet.
Size: Large (~ 4 m)
Health:  10 health
Movement: Medium.  Will approach / chase player within sight radius.
Attack: Melee attack range Attack speed : Medium
Damage: 2 damage / hit.




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