Next step is a brainstorm of obstacles in the game. As I am developing a level only, I am not listing them all. Mainly trying to give examples.
OBSTACLES (not just for chosen level):
1.
Platforms (Roadblock/Trap) – the player will need to jump across
platforms. Sometimes a failure will
result in death (restart of game)
Example: Platforms over fire.
a.
Wood plank
platforms hanging from ceiling or cantilevered off walls.
b.
Large Stone
blocks rising from floor.
c.
Balconies
2.
Spinning Wooden Dummy (Enemy) – the player will need to avoid these. Some will be stationary, but spinning. Others will spin and navigate a set
path. [for Level Design class, these
would not be able to be destroyed – possible to change later]
a.
Various
Speeds
3.
Locked Door (Roadblock) – player will encounter locked doors. Will be overcome by finding keys or solving
puzzles.
4.
Indiana Jones Floor (Trap, Puzzle) – The player will navigate a room in which each
tile will only be stable for a second or two.
Some tiles will be solid and will not collapse. Some will collapse
immediately resulting in failure.
5.
Maze (Roadblock)
– player will need to navigate a maze. It
will be important to visually show the player they are in a maze, but also
include Landmarks so they know where they are.
6.
Stamping Blocks (Roadblock, Trap, Puzzle) – player must navigate a hall in which
large blocks are moving up and down.
Timing will be required. It will be vital to visually show the player
where they are in space for this.
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